Fire Emblem: Awakening Fire Emblem: Awakening is a turn-based tactical role-playing game made by Intelligence Systems and published by Nintendo for the Nintendo 3DS in 2013. It is the thirteenth game in the series, and is the sixth released outside of Japan. Like the Final Fantasy series, each game stands alone with its own characters and story, so you do not have to have played the other games to understand and enjoy Awakening.

The story follows Chrom, the Prince of Ylisse and Captain of the Shepherds - a militia of archers, warriors, knights, mages, and more, as he fights a war to basically save the world. Chrom gets a glimpse of the future and sees a world destroyed and in ruin by the Fell Dragon Grima, and sets out to stop its resurrection.

The player controls a custom character whose base name is Robin, but is often referred to as Avatar, who wakes up with no memory of who he or she is, or where he or she is from. After a few battles, Chrom realizes your character's skill and potential, and your character becomes the tactician of Chrom's army.

Todd I love Fire Emblem: Awakening. Some of my favorite things are the ability to class and reclass characters, picking up various skills that can benefit your characters in other classes, and the ability to pair characters and raise their bonds through Supports. The latter makes them better together in battle, and provides a look at each character's personality and history through interaction with others. You can even marry off characters and pass down skills to a second generation of characters, which makes the game even more complex and fun. I have spent more hours than I care to mention developing relationships and reclassing characters to improve their stats, gain skills, and create awesome builds for the second generation of characters. My team is a power house.

My Avatar, named Todd, duh, is to the left. He's a handsome devil, isn't he?